It's pretty sad that projects like gfx-rs have to spend enormous effort to provide a cross-platform abstraction over the exact same GPU hardware because OS vendors can't agree on a common IR.
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I think the situation might be less bad if OS's provided no shader compilers at all. At least then we could just use Mesa/Gallium as a universal abstraction layer instead of inventing another one.
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Credit the Web for forcing the vendors to collaborate on something (WebGPU), even though it's confined to browsers at the moment.
3:59 PM - 12 Nov 2019
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