I think the situation might be less bad if OS's provided no shader compilers at all. At least then we could just use Mesa/Gallium as a universal abstraction layer instead of inventing another one.
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Credit the Web for forcing the vendors to collaborate on something (WebGPU), even though it's confined to browsers at the moment.
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feels like Valve has hired a lot of the talent capable of coming up with something cross-platform e.g. https://www.phoronix.com/scan.php?page=news_item&px=Valve-Hires-Keith-Packard …
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Maybe VR will be the push towards more cross-platform gfx?
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I thought GLSL was that.
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GLSL is OpenGL only, but there’s Direct3D, Metal, Vulkan, CUDA, OpenCL, …
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Curious, can you ship raw SPIRV and have it be cross-platform instead of a HLL like GLSL?
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Yes, but not with the APIs that OS vendors provide—you need a layer on top
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