So who's going to be the first to port one of those third-party Cocoa implementations to run 32-bit apps under a hypervisor in contemporary macOS
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There's gotta be a 65816 microcontroller buried somewhere on the logic board…
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One of my projects on the backlog is to make an NES emulator that runs entirely on GPU, using indirect draw to draw everything…
End of conversation
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Actually, ZSNES already runs in DOS so it’s almost bare metal already
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