2009: Now with our ubiquitous fast Internet connections, we can publish everything as video instead of boring old plain text 2019: Now with our ubiquitous fast mobile processors, we can live transcribe all this annoying video into easy-to-read text
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Next up, NTSC artifacts, to let you get thousands of on-screen colors out of a handful of "real" hardware color bits per pixel again
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(IMO games would do well to try post-render depth sorting for proper alpha blending—it’s not as expensive as one might think—but it requires fairly in-depth surgery to the core rendering engine compared to dithering which is cheap and easy, so dithering wins.)
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