2009: Now with our ubiquitous fast Internet connections, we can publish everything as video instead of boring old plain text 2019: Now with our ubiquitous fast mobile processors, we can live transcribe all this annoying video into easy-to-read text
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It's so hideous that just pointwise quantization would look better and still be parallelizable.
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I’m not sure I’d go *that* far :) But I do agree it’s really ugly. There’s probably some way to do F-S in parallel with a multipass divide-and-conquer algorithm. Would make games look better.
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Another thing the article doesn’t mention: Dithering is making a comeback in games as a substitute for alpha blending because it plays well with Z-buffering. Proper alpha blending requires some sort of depth sorting pass, either before or after rendering, which is a pain.
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Next up, NTSC artifacts, to let you get thousands of on-screen colors out of a handful of "real" hardware color bits per pixel again
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