I think the biggest takeaway from WebRender is that a vector rendering API is generally overkill for UI. You mostly just need a fast blitter, plus some specialized code to prerender assets (fonts, border pieces, etc.) and a handful of shaders for special effects.
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It feels like you basically need Blit Draw shape Draw shape with linear gradient Everything else is kinda superfluous
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wr is basically: fill-rect, clear-rect, text, line, border, shadow, box-shadow, linear-gradient, radial-gradient, image, repeated-image, clip/mask, create-sub-layer (w/transforms + filters), create-hit-testable-region
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This is so often the case it's kinda annoying. Data-driven development, data-oriented design, and ECS come to mind as well - those have some application even in normal wev dev.
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