Sorry, but I have to disagree. It's a mandatory tour of modern computing. That is, it's the current, entirely modern bootstrap process. Hiding it in a library doesn't remove it.
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The WGL “false context” stuff you need to access modern GL is absolutely a tour of ‘90s graphics
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I agree that it sucks but every time I tried to come up with a better API, it turned out to be kinda hard. Do you have good suggestion?
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Something like GLFW or SDL
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it's partly where waffle came from (http://www.waffle-gl.org/ )
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I wonder, if one made an "opengl bootloader", how close it's possible to get to a linear representation of history? Does opengl start late enough that it's minimum dependencies come first?
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Ugh. It’s like coming back to windowing GUI coding after 25 years and discover the same old tedious design paradigms are still there, all because the Tseng Labs ET4000 graphics cards had limited buffer memory.
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Oh you should also try it on an embedded SBC that has a vendor locked GPU.pic.twitter.com/s685hFVIto
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