If I had infinite time, I would write Shader Rust: a complete Rust-like GPU compute ecosystem, including std to formalize CPU sync and transfer, compiling to SPIR-V. All written in Rust, of course. Can someone else do it, please? k thx 
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Awesome! We will take you up on that.

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This thread gives me hope for sane GPU programming

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sweet, that would be great
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THIS IS ALL IVE WANTED
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Consider Jason and I on board.