My general feeling nowadays is that vector graphics is not particularly complex to do on GPU, and the biggest obstacle to shipping it is the temptation to overcomplicate it.
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Have you seen
@EricLengyel's Slug library? (This thread popped up at the same time in my timeline as https://twitter.com/EricLengyel/status/1178880702265225217 … ) -
Yes. I'm pretty confident in Pathfinder 3/Piet-metal/Spinel's approach (they're all variations on the same idea), but it's great to see more experimentation in this space!
End of conversation
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