My general feeling nowadays is that vector graphics is not particularly complex to do on GPU, and the biggest obstacle to shipping it is the temptation to overcomplicate it.
-
-
If you’re going to do tessellation, I like trapezoidation as it’s fast and simple. (Not just me! Direct2D does it for example.) It’s very tempting to overcomplicate tessellation and you will always drown in floating point bugs if you do. Keep it simple :)
-
Have you seen
@EricLengyel's Slug library? (This thread popped up at the same time in my timeline as https://twitter.com/EricLengyel/status/1178880702265225217 … ) - 1 more reply
New conversation -
-
-
Thanks, I deeply appreciate the replies.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.