FWIW Chrome 79-dev Linux renders partial ligatures the same way Firefox does. As the "someone" accused of being enthusiastic here: you need some kind of partial ligature rendering to render partially-selected ligatures, which I still maintain is worth doing.
Is the extra memory/bandwidth from component alpha theoretically necessary or is it just a consequence of GL 3 blend modes being overly limited? (I forget how component alpha works)
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It’s worth remembering that we in the browser space are in a weird situation where we can’t rely on anything past D3D9 level functionality which is from 2002 (!!) When I talk to game developers about this they’re often aghast.
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Component alpha needs 6 bytes per pixel rather than 4. That's fundamental extra overhead. I don't remember how it's implemented in the GPU compositors.
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