This x1000. We've given up nice APIs to the point that only 4 companies have enough engineers to write game engines.https://twitter.com/Sol_HSA/status/1174233868536356866 …
You can add location information to your Tweets, such as your city or precise location, from the web and via third-party applications. You always have the option to delete your Tweet location history. Learn more
I’m pretty sure that, for most modern game scenes you could give me, if you gave me the assets and enough time I could recreate it in GLES 2. This says something about graphics API evolution, but I’m not sure what.
Yeah, there's a lot of effects you can brute force with just GL 1.x and multitexturing, if you're not really pushing the hardware to the limit and have enough CPU and memory bandwidth to push textures…
Didn't Carmack have a library that implemented glBegin/glEnd-style input for vertex buffers on top of GLES 2/OpenGL Core?
I hadn’t heard that, but that would be interesting! Obvious next thing would be a glTexEnv to shader compiler
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.