@pcwalton did you figure out a fix for the graphics issue where the wrong adapter was picked? I'm interested in fixing it at work 
Here’s the heavily WIP branch: https://github.com/pcwalton/rust-offscreen-rendering-context/tree/io-surface-22 … But I don’t know if our fix (passing around an explicit Device struct everywhere) is going to be the same as yours…
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Thanks! I forwarded the information to our rendering team.
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