macOS power consumption fixes starting to land in Firefox, thanks to @markusstange:https://bugzilla.mozilla.org/show_bug.cgi?id=1429522#c33 …
It should be using OpenGL to composite cached textures. So it’s fundamentally doing the same thing WR with picture caching is.
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That said, the OpenGL code in CompositorOGL is a lot simpler, basically just texture blits and not much else. Not even UBOs or anything like that. WR does a lot more, so there are more ways for it to go wrong. Not surprised WR is worse right now, though I suspect it’s fixable.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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