Going from 2D and (pre-rendered) 3D design to real time 3D (e.g. Three.js, Unity), the most surprising thing has been transparency. Something we mostly take for granted in PS, C4D, etc... that turns out to be wickedly hard to do in a one-size-fits-all, performant way, in RT 3D.
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Manual pre-defining depths per element won't scale, unfortunately. I'm a little obsessed with making the layout system as data driven as possible, so in theory I can, for example, spawn 20 windows from a JSON config file, with animations, alphas, etc, and have it all just work
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If nothing else
@pcwalton this has given me renewed appreciation for browser layout engines and the magic of CSS animation and transparency - 3 more replies
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