I spent a lot of time lately thinking about doing analytical anti-aliasing on low end GPUs, and I really can't find a better way to do it than Pathfinder 3.
Yes. I plan to have a mode where I cache tiles at various mipmap/zoom levels and just interpolate between them.
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This loses some quality, but I think it’s necessary to compete with signed distance fields for text rendering in 3D. SDF is almost unbeatable otherwise.
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As I understand it, SDF doesn't work for all fonts, isn't that correct? So SDF only beats Pathfinder if you don't need a generic solution to font rendering.
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