Interesting slides from 2008: “Thousands of Threads and Blocking I/O” https://www.slideshare.net/e456/tyma-paulmultithreaded1 … tl;dr: Thread-per-connection actually works fairly well for scalability.
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If so, one would write a lot of C++ / Rust (or may even C if security doesn't matter) servers with a lot of easy code without the complexity needed for creating an object that simulates coroutines and putting it on heap which is bad for non-GC languages
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You're assuming our industry only make things that make logical sense.
End of conversation
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