It would be interesting to see a breakdown of usage of OpenGL vs. Metal vs. a Metal wrapper like MoltenVK on Apple hardware. My guess is that programming directly to Metal is not that popular (I see no benefit to it), but I don't really know.
I don’t love GLSL and especially don’t love HLSL, mind you. :) I think Metal Shading Language is better than HLSL at least…
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Ok, that's what I was wondering. So really, your original complaint is not a "Metal" complaint, but really a "GPU ecosystem" compliant haha (which I totally get).
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Yep. Metal as an API is basically fine. As a side note, it’ll be interesting to see how WGPU compares: I suspect that WGPU will end up looking similar to Metal.
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