It would be interesting to see a breakdown of usage of OpenGL vs. Metal vs. a Metal wrapper like MoltenVK on Apple hardware. My guess is that programming directly to Metal is not that popular (I see no benefit to it), but I don't really know.
The fact that it’s based on C++. I understand the motivation to share code between CPU and GPU, but I’ve never really wanted to do that other than for trivial stuff.
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You would prefer a language like Rust instead?
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Eh. I think I’d prefer a different language entirely, to be honest :) Like a modernized GLSL. Developer ergonomics are just different between CPU and GPU because the hardware is so different.
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