It would be interesting to see a breakdown of usage of OpenGL vs. Metal vs. a Metal wrapper like MoltenVK on Apple hardware. My guess is that programming directly to Metal is not that popular (I see no benefit to it), but I don't really know.
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Like, I’m willing to go through the work to make stuff native on macOS. I just don’t like the fact that it’s necessary at all.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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