It would be interesting to see a breakdown of usage of OpenGL vs. Metal vs. a Metal wrapper like MoltenVK on Apple hardware. My guess is that programming directly to Metal is not that popular (I see no benefit to it), but I don't really know.
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And besides, even if Metal is 1000x times better than Vulkan, it’s still worse for me, because I have to support DX12/Vulkan no matter what.
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I know its also worse for me, i didnt' like it. But after having used it (and the others) i get it. If you have a developer ecosystem to care about its just clearly better.
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WebGPU? Where was that years ago, where is that now really? Metal has been shipping for many years. Anyway. Just saying. Metal ain't bad.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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