Most vector graphics APIs cache everything behind your back. It’s hard to figure out when, say, Skia actually decides to do something interesting, as opposed to just blitting from some texture cache somewhere.
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I’m tempted to *not* do this for Pathfinder, and instead to make caching explicit in the low-level API. Rationale: the user knows better than I do whether, say, a path is going to be blitted repeatedly or only once. High-level APIs like <canvas> can have magic heuristics though.
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