A look at Pathfinder, a GPU vector graphics renderer written in Rust by @pcwalton https://nical.github.io/posts/a-look-at-pathfinder.html …
R16I is an interesting idea. It would limit to winding number of 256 but NV_path_rendering shows that probably isn’t an issue in practice.
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Or, I guess, actually +/-127.
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I actually had a horrible idea about using RGBA8Unorm in this way: R=whole number + G=fraction + B=whole number - A=fraction - This would mean you can’t properly carry but maybe it doesn’t matter in practice? Seems sketchy though.
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