You have to redo all the CPU tiles, but you can reproject them at some loss in quality (on VR I just do them once and reproject to both eyes). BTW I want to eventually move CPU tile generation to GPU, but I’m not sure it will be a win.
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Keep me informed :)
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The problem with SDF is that it’s inherently hacky — there are always cases in which it fails because every texel can only represent the distance to one line (in the case of mSDF, 2 lines). So the question is how to make good enough heuristics. msdfgen is really complicated :\
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I'll go read up on pathfinder some more, So i will have to port all of the shaders to 'Rust' since i compile shaders from rust, otherwise all my metal/dx11 backends wont work. How stable is it, should i wait 2 months? What would you say is best.
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Yeah, maybe 2 months is best?
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