Yes, since apple has all but abandoned webGL2, its fair to assume either it runs on webGL1 (with av exts like halfloat) or it won't run on 'web' for a long time.
Doesn’t work, too much memory for complicated stuff. I did the math for e.g. the Dutch rail map and it was something like 100GB of memory required.
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Do note i'm not saying general solution here, this is trying to approach delivering a vector api 'differently' to the programmer.
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Lets say custom AR/VR dataviz with 10.000s of elements all showing a different color vector element. You don't need to process 10.000 of them, you can do one and instance it 10kx
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