@pcwalton Hi, magnificent work on Pathfinder 3, congrats. Was going through the code and the reason you need GL ES 3 as opposed to ES2+exts is integer support in the shader correct? HalfFloat is av on iOS webgl, but not ints in shaders.
(BTW, SDF only works on monochrome images, so it can’t be a general solution anyhow.)
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Well yea but you could then just render a nice sdf texture for a layer of vector data, like a font glyph or some other design element.
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Doesn’t work, too much memory for complicated stuff. I did the math for e.g. the Dutch rail map and it was something like 100GB of memory required.
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