@pcwalton Hi, magnificent work on Pathfinder 3, congrats. Was going through the code and the reason you need GL ES 3 as opposed to ES2+exts is integer support in the shader correct? HalfFloat is av on iOS webgl, but not ints in shaders.
-
-
So i'd say keep a healthy load on the CPU, the GPU is busy doing all them AR/VR things at high framerates :)
-
That’s the idea, yeah. I want to have an optional path to do everything on GPU, but only if it’s proven to be a win (i.e. if the CPU would otherwise be idle it’s not a win). There’s more overhead when doing everything on GPU in compute shader.
- 16 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.