@pcwalton Hi, magnificent work on Pathfinder 3, congrats. Was going through the code and the reason you need GL ES 3 as opposed to ES2+exts is integer support in the shader correct? HalfFloat is av on iOS webgl, but not ints in shaders.
SDF doesn’t work well for AR/VR. Unless you mean dynamically generating them every N frames. (In the latter case I don’t see much of a benefit over just doing GL_LINEAR scaling.)
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Truth is i haven't actually tried this but i thought it would work OK, are the acute angles a problem?
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As in when the camera glances over a thing sideways going into Z+
End of conversation
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