@pcwalton Hi, magnificent work on Pathfinder 3, congrats. Was going through the code and the reason you need GL ES 3 as opposed to ES2+exts is integer support in the shader correct? HalfFloat is av on iOS webgl, but not ints in shaders.
That’s a great use case. BTW I was thinking about making an SDF generator mode for PF3. Not quite sure how it will work yet.
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I really like this idea of generating SDF's with pathfinder btw, it would give me atleast some dynamic scalability range, and it would take the pressure off of your core for AR/VR as well.
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Those GPU times are pretty great, but still 'huge' for a 120hz mobile device. Do you need do al the cpu tiles again when the camera changes? Or can you leave them be.
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That would be quite awesome, note this is still very exploratory. I need my web compatibility :)
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