@pcwalton Hi, magnificent work on Pathfinder 3, congrats. Was going through the code and the reason you need GL ES 3 as opposed to ES2+exts is integer support in the shader correct? HalfFloat is av on iOS webgl, but not ints in shaders.
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Currently checking if that 'halffloat render target' is actually possible on iOS, haven't found proof yet. How badly are you tied to rendering a float16, could you pack it in a 32 bit color buffer?
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It is available. I actually made it work with Pathfinder 2 :)
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