@pcwalton Hi, magnificent work on Pathfinder 3, congrats. Was going through the code and the reason you need GL ES 3 as opposed to ES2+exts is integer support in the shader correct? HalfFloat is av on iOS webgl, but not ints in shaders.
I don’t actually need integer support in the shader. Do you need PF3 to work on ES2?
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Yes, since apple has all but abandoned webGL2, its fair to assume either it runs on webGL1 (with av exts like halfloat) or it won't run on 'web' for a long time.
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I was contemplating Pathfinder 3 as a font-atlas builder for Makepad since its either that or go do pixelfonts for lowDPI which apparently still most of the world has :)
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