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pcwalton's profile
Patrick Walton
Patrick Walton
Patrick Walton
@pcwalton

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Patrick Walton

@pcwalton

Research engineer at Mozilla

San Francisco, CA
pcwalton.github.io
Joined November 2009

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    1. Patrick Walton‏ @pcwalton 23 Apr 2019
      • Report Tweet
      • Report NetzDG Violation
      Replying to @shaver @sayrer and

      This whole conversation is driving me crazy because we’re starting from the position “Bazel good, Cargo bad” without even stopping to understand what the specific problems that Rust is currently facing are. So far I’ve heard talk about caching LLVM, but that is a Travis issue.

      2 replies 0 retweets 1 like
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    3. Patrick Walton‏ @pcwalton 23 Apr 2019
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      Replying to @sayrer @shaver and

      Again, for the millionth time, that is a CI problem, not a build system problem.

      2 replies 0 retweets 0 likes
    4. Mike Shaver‏ @shaver 23 Apr 2019
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      Replying to @pcwalton @sayrer and

      Why is it hard (or even non-pathologically possible) for the CI system to do the right thing here? CI is choked because builds take a long time, typically.

      1 reply 0 retweets 0 likes
    5. Patrick Walton‏ @pcwalton 23 Apr 2019
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      Replying to @shaver @sayrer and

      It is very much not the case that changing a .md file in the docs causes an LLVM rebuild. This has *NEVER* been the case in Rust’s 10 year history.

      1 reply 0 retweets 1 like
    6. Patrick Walton‏ @pcwalton 23 Apr 2019
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      Replying to @pcwalton @shaver and

      Nor is it the case that changing a .rs file in the compiler causes an LLVM rebuild. Again, this has *never* been the case.

      1 reply 0 retweets 1 like
    7. Patrick Walton‏ @pcwalton 23 Apr 2019
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      Replying to @pcwalton @shaver and

      So if LLVM is being rebuilt when the docs change, it is a problem specific to the CI, and it should be solved *there*. Because if you change the build system to Bazel, and don’t fix *that* issue, it will *still* be a problem.

      1 reply 0 retweets 2 likes
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    9. Patrick Walton‏ @pcwalton 23 Apr 2019
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      Replying to @sayrer @shaver and

      Now we’re getting somewhere. The reason why that triggered a rebuild is that the compiler couldn’t tell—or, more likely, incremental compilation lacked the hooks to tell the build system—that a rebuild was not necessary.

      1 reply 0 retweets 0 likes
    10. Patrick Walton‏ @pcwalton 23 Apr 2019
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      Replying to @pcwalton @sayrer and

      This is a problem that needs to be solved! But it needs to be solved *in the compiler*. The problem is presumably that the compiler, right now, can’t say “oh, I didn’t need to rebuild anything” in a way that the build system can understand.

      3 replies 0 retweets 1 like
      Patrick Walton‏ @pcwalton 23 Apr 2019
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      Replying to @pcwalton @sayrer and

      Once that work is done, getting the build system to take advantage of this information is the easy part. It could be solved with Bazel, but it would be a lot less work to just solve it in rustbuild.

      2:03 PM - 23 Apr 2019
      • 1 Like
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        2. Patrick Walton‏ @pcwalton 23 Apr 2019
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          Replying to @pcwalton @sayrer and

          But unless this work is done in the compiler—which is the hard part—switching to Bazel will do nothing to help.

          2 replies 0 retweets 2 likes
        3. Graydon Hoare‏ @graydon_pub 23 Apr 2019
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          Replying to @pcwalton @sayrer and

          Strong agreement. The fanciest build system in the world isn’t going to help a compilation model that isn’t sufficiently broken up at the language & compiler level. And once that is done, the miniature build system inside the compiler driver may be adequate. Same in Swift fwiw.

          0 replies 0 retweets 4 likes
        4. End of conversation

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