Yeah, completely different! Doesn’t feel at all similar, and it’s also missing OS features that have been standard for awhile, like bounce scrolling (present since Lion in 2010).
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Replying to @mistydemeo
ah i knew this was sounding familiar. sadly trapped in the backlog of the one (much too busy) person who works on macos graphics/layout integration stuff :(https://bugzilla.mozilla.org/show_bug.cgi?id=1124108 …
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Replying to @Gankra_ @mistydemeo
and probably extra hard to push forward at this precise moment in time as everyone is focused on making webrender the One True Graphics Backend
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Replying to @Gankra_ @mistydemeo
Yeah, our gfx team is pretty overburdened ATM (like usual) :-(
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Replying to @kneecaw
I’m not even sure what the webrender thing means! What’s going on there?
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Replying to @mistydemeo @kneecaw
webrender is the new graphics backend written in rust, designed to take advantage of the gpu (software rendering is still dominant in browsers), that also improves our sandboxing story. It's shipping on windows stable on select hardware (nvidia non-battery) in May.
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Up until recently it's been "an experiment" that we're hypothetically willing to kill, but now we're convinced (and nika's team really wants it for security). This week we had a gfx all-hands to figure out how we're going to make it good enough to kill the other backends.
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this makes it difficult to justify short-term improvements to the current backend (scrolling is our subsystem) if they would need to be redone for webrender
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as an extra dagger, macos is going to be the slowest to get webrender support because: * windows is most important * android has been marked as high priority mozilla-wide * linux is such a disaster that WR doesn't need to do much to "win" macos is trapped in purgatory
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Gotcha. So that being the case makes it sound like even if I wanted to submit a patch to fix scrolling behaviour on macOS, it might not even get accepted?
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I think if you just tweaked the constants to match the OS it would be totally uncontroversial (and much appreciated) :)
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