maybe, but I still feel like I'd read horse_matrix.then(bee_matrix).then(squirrel_matrix) as producing a matrix representing "transform by horse, then bee, then squirrel". But obviously if you disagree there exists a person for whom this isn't true :P
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To be clear I call Matrix3D Transform3D, but I don’t like the PreMul/PostMul distinction (and I know folks on the gfx team who don’t like it either)
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Oh, I actually prefer working with transforms in code too, I just get confused with libraries because not everyone library looks at things the same way
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Right! Like I said, transforms are a leaky abstraction, you have to deal with matrices at *some* point, usually when sending them to GPUs. You can't completely pretend matrices don't exist, and as long as that is true readers of your code need to know *when* you can
Thanks. Twitter will use this to make your timeline better. UndoUndo
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