We now have SVG rendering on the GPU in AR! This is from an experimental port of @pcwalton's pathfinder (done in the context of @ServoDev) running on the @magicleap ML1.pic.twitter.com/LV5eGH1aEz
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Right, I’m doing it on Daydream because that’s the only mainstream VR API that supports subpixel AA. (And, for that matter, proper vector rendering; Pathfinder will do lens distortion at the vector level, not the raster level.) Y’all should fix this :)
(To be clear: I’m not wedded to Daydream by any means. It’s just the only API I can use to test with at the moment. Happy to port to ML if/when we can get API support.)
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