@gordonbrander Hey! Quick question about y’all’s VR SDK. I’m interested in full pixel-level control for text with subpixel AA in VR. It looks like I can handle distortion manually with GvrView.Renderer. Will that give me pixel-perfect control over the output?
-
-
/ not sure if scared or proud.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.