We now have SVG rendering on the GPU in AR! This is from an experimental port of @pcwalton's pathfinder (done in the context of @ServoDev) running on the @magicleap ML1.pic.twitter.com/LV5eGH1aEz
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I have thoughts on this :) I'm not sure SVG is the right tool for that, outside of limited support like CSS 3D Transforms. If you truly want vector art in 3D, that's what NURBS is for. However, you might want to texture a 3D mesh with SVG...
Think a character wearing a T-shirt, or decals, or waving flags. Stuff like that. In that case Pathfinder may well be useful with future work, and it's a very interesting idea!
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