Does anyone else use Mustache as a templating language for shaders?
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Here check this idea: https://github.com/makepad/makepad/blob/master/widgets/render/src/quad.rs … use a proc macro to compile Rust to an intermediate AST inline-struct-def, then runtime compile it to a particular shader backend. Works fantastic.
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Also, its quite simple to do.
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as one of Mustache's maintainers, I recommend handlebars :x
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