@gordonbrander Hey! Quick question about y’all’s VR SDK. I’m interested in full pixel-level control for text with subpixel AA in VR. It looks like I can handle distortion manually with GvrView.Renderer. Will that give me pixel-perfect control over the output?
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Circling back — I couldn’t find someone who has actually tried this. Did you have any luck?
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I’ve mostly managed to get it working, yeah. Google’s API is the only VR API I’ve seen that allows for this kind of low-level control (possibly by accident), so kudos :)
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