I miss the brief period when I coded for Apple devices because Apple: - Was committed to x86 - Used OpenGL everywhere - Supported every GPU vendor - Based MacOS on BSD + NeXTStep - Embraced open source and open standards - Promoted open web standards for iPhone programming
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x86 is indeed a truly horrible interface (it isn't an architecture any more). But it sure made life a lot easier for vector programming when Apple switched to it, and it is going to be a lot harder now that they're leaving.
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Am I reading this correctly? You think vector programming was *better* on x86?
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I mean for that matter, what was developer-friendly about borrowing code from BSD?
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All of my Posix code suddenly just worked on MacOS, the command line and compiler matched other Unix platforms (ignoring the Mac linker craziness), and Unix scripts ran unmodified. It was beautiful for porting code and development systems to MacOS.
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