As far as I can tell, the current best argument for the C++ 2D standard is literally "yeah, it's bad, but that doesn't matter because some apps will probably use it anyway".
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I started reading "Why We Should Standardize 2D Graphics for C++" "These classes are in noway exhaustive nor do their uses match with their names" This is going to be fun
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I've always heard that described as "pragmatic" :).
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