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pcwalton's profile
Patrick Walton
Patrick Walton
Patrick Walton
@pcwalton

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Patrick Walton

@pcwalton

Research engineer at Mozilla

San Francisco, CA
pcwalton.github.io
Joined November 2009

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    1. Kent Bye VoicesOfVR‏ @kentbye 14 Feb 2019
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      The other big dark horse in all of these invisible walled garden, app ecosystem, platform wars is #WebXR & @mozillareality. Every successful open standard standard has a proprietary competitor, so app store battles won't go away. But many strengths of XR come from the open web.

      5 replies 6 retweets 51 likes
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    2. Kent Bye VoicesOfVR‏ @kentbye 14 Feb 2019
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      So I'd love to see @EpicGames invest more in helping to cultivate the open web. Apple is MIA here as they'll want to own the XR platform. Google has the most open web strategy as everyone uses Chromium (Microsoft, FB, Samsung, etc). @mozillareality is the only indie player here.

      3 replies 2 retweets 25 likes
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    3. Andre Elijah‏ @AndreElijah 14 Feb 2019
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      Replying to @kentbye @EpicGames @mozillareality

      Epic has been supporting HTML5 exporting and Web Assembly for years. They also support pixel streaming over the web from AWS, in addition to every other target OS and platform.

      1 reply 0 retweets 0 likes
    4. Kent Bye VoicesOfVR‏ @kentbye 14 Feb 2019
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      Replying to @AndreElijah @EpicGames @mozillareality

      Great points. I suppose I'm very XR focused, and so I haven't heard much about any efforts for how they're supporting the larger WebXR initiatives and if it's even technologically possible to export WebGL or A-Frame code from a UE4 blueprint to be viewed in VR via WebXR.

      1 reply 0 retweets 0 likes
    5. Andre Elijah‏ @AndreElijah 14 Feb 2019
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      Replying to @kentbye @EpicGames @mozillareality

      I mean... Have you seen an Unreal project versus an A-Frame project? There is a night and day difference in terms of fidelity and capability. You can't just export a game or an app into A-Frame. If you cut down on latency pixel streaming isn't a bad option.

      2 replies 0 retweets 1 like
    6. Lars Bergstrom‏ @larsberg_ 15 Feb 2019
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      Replying to @AndreElijah @kentbye and

      We've worked with @EpicGames for years, especially @kripken and Jukka Jylänki, though mainly on non-VR web games, which now look amazing! We haven't really started looking at #WebXR export from UE yet.

      1 reply 2 retweets 3 likes
    7. Alon Zakai‏ @kripken 15 Feb 2019
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      Replying to @larsberg_ @AndreElijah and

      oh, interesting, before i left i tried to get people to care more about UE and other native/top-tier exports for WebXR, sounds from the "yet" that maybe things have changed, or will?

      1 reply 0 retweets 1 like
    8. Lars Bergstrom‏ @larsberg_ 15 Feb 2019
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      Replying to @kripken @AndreElijah and

      The team (especially @whoyee and @cvanw) spent a lot of time on @unity3d support - https://assetstore.unity.com/packages/templates/systems/webvr-assets-109152 … . Ultimately, it was hard to get perf to an acceptable level on today's standalone VR headsets, but we continue to watch both the Tiny Unity work and UE WebGL export work

      1 reply 1 retweet 5 likes
    9. Lars Bergstrom‏ @larsberg_ 15 Feb 2019
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      Replying to @larsberg_ @kripken and

      If I saw a path we could jump on that would enable creators to deliver WebVR/WebXR content, I'd jump on it immediately! TBH, Spectre/Meltdown arch. changes and the need for more WebGL extensions and WebGPU to get closer to metal speed are bigger limiters than good export & libs

      2 replies 0 retweets 3 likes
    10. Alon Zakai‏ @kripken 15 Feb 2019
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      Replying to @larsberg_ @AndreElijah and

      no simple path, but content-for-content, the ported UE/Unity renderers are going to be far faster than web-only options. that's why i still think focusing on them would make sense

      3 replies 0 retweets 2 likes
      Patrick Walton‏ @pcwalton 15 Feb 2019
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      Replying to @kripken @larsberg_ and

      (Also porting individual pieces of browser tech such as Pathfinder to Unity/Unreal/etc. for use in VR would be interesting…) ;)

      2:32 PM - 15 Feb 2019
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      0 replies 0 retweets 1 like

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