I see that https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf … gives this variant of the algorithm in section 3, but I don’t usually see it elsewhere.
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What else were you using? This is the usual approach. (Sutherland-Hodgman clipping.)
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Usually I see SAT taught using projection: e.g. https://gamedevelopment.tutsplus.com/tutorials/collision-detection-using-the-separating-axis-theorem--gamedev-169 …
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