shaders are perfectly suited for functional programming and yet every major shader language is brutally imperative. it’s horrible. does anyone know how one might go about writing an alternative shader language? is there a shader version of assembly i can compile to???
-
-
oh apparently also there’s a part of opengl called arb which is an assembly language???
-
Not sure what you mean—ARB is the Architecture Review Board, i.e. the standards group.
- 3 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.