shaders are perfectly suited for functional programming and yet every major shader language is brutally imperative. it’s horrible. does anyone know how one might go about writing an alternative shader language? is there a shader version of assembly i can compile to???
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Replying to @beka_valentine @ManishEarth
i’ve also contemplated writing a transpiler to glsl or something
3 replies 0 retweets 1 like -
Replying to @beka_valentine
beware: glsl is notorious for driver bugs where the solution is things like swapping lines of code or whatever. transpiling to such a language sounds like it'd only further obfuscate these bugs and cause headaches
2 replies 0 retweets 3 likes -
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Replying to @beka_valentine
graphics drivers are terrible for a long time
@pcwalton had a sign on his whiteboard saying "it has been ___ days since the last apple gpu driver bug" and during the time he was updating it i don't think i saw it ever go above 51 reply 1 retweet 13 likes
To be fair I didn’t update it that often
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Replying to @pcwalton @ManishEarth
"it has been ___ days since pcwalton last updated the apple gpu driver bug whiteboard"
0 replies 1 retweet 11 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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