I’m continually sad that Skia is killing all other vector graphics libraries, given how poor its documentation is, how difficult it is to build, etc. :( Especially since Microsoft is effectively deemphasizing D2D (which is excellent). Cairo needs more investment.
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Does GPU support even matter? 15 years ago CPUs were plenty fast for pretty much anything you could want to do 2D. Just recently I was pleasantly surprised to find original Quake w/sw rasterization (of 3D stuff) even runs at >70 fps 1366x768 on my low-end laptop.
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Yes, it does. There are workloads that are painfully slow right now (fast zooming on PDFs comes to mind, or ask any animator how they like Toon Boom’s perf). Pathfinder 3 is shaping up to be simple enough that the GPU dependency barely matters, anyway :)
End of conversation
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Is that a matter of writing a suitable OpenGL backend for Cairo? Or how does GPU support work these days (accelerated XRender?!)
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