If you’re interested in how the fluid dynamics works in Sandspiel, it looks like it’s this semi-Lagrangian method: http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html …
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(Source seems to be at https://github.com/MaxBittker/sandspiel/tree/master/js/glsl …)
9:14 AM - 17 Dec 2018
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