Neat presentation from NVIDIA in 2011 about implementing triangle rasterization with compute shader. https://highperformancegraphics.net/previous/www_2011/media/Papers/HPG2011_Papers_Laine.pdf …
0 replies
1 retweet
10 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.