Trying to wrangle Core Animation, DirectComposition, and Wayland under a single API is making me yearn for the good old days of working around bugs in Qualcomm GPU drivers. At least I only had to work around one set of bugs…
I tried that, but I had synchronization issues when trying to use Quartz Window Services for that. It didn’t flush in time and I would have had to add sleep(3) :(
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Ah hm. I take it you’re doing stuff that doesn’t work with -[CALayer drawInContext:]?
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Yeah, IOSurfaces.
End of conversation
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