That feeling when you eliminate hundreds of lines of code by expressing your graphics algorithm in terms of backface culling, offloading the work to hardware
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Another thing I noticed: With trapezoidation, will vertical lines ever be anti-aliased? Consider an axis-aligned square, translated half a pixel from (0,0). The horizontal edges will be anti-aliased, while the vertical won't.
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I have a solution for this in the works :)
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